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Thread Statistics | Show CCP posts - 48 post(s) |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
1
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Posted - 2013.05.09 03:46:00 -
[1] - Quote
My first impression is one of disappointment.
I've been exploring since you had to drop bookmarks and lay out your probe patterns for system coverage. I welcomed the scanning changes with Apocrypha and trained my skills so I could use 8 probes including Deeps. So imagine my surprise to find they're gone. I scan with 4 deeps and 4 combats. Works amazing for scanning out WH systems with lots of sigs.
I like the ability to drop all probes with one click in formation, but any decent scanner can drop their probes and have them setup in seconds so this isn't that big of a deal unless your aim is to remove pilot skill in scanning.
As noted by other posters, the 100% sig not staying at 100% is an annoyance.
Not sure what the hell the spread formation is. Is that your attempt to make up for the loss of deeps? If so, it fails.
I'll fiddle some more with the new setup but as it is now I don't see where actual skill will be needed. Drop 7 probes, hit scan, drag probes to center of sig, reduce au, scan, get bacon.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
3
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Posted - 2013.05.09 12:13:00 -
[2] - Quote
Derath Ellecon wrote:
No I would say it is quite the opposite. DSP's were absolutely designed to help speed up an advanced players scanning. One who was willing to train astrometrics to 5 AND use a ship capable of fitting an expanded launcher
Exactly. Deeps are an integral part in advanced scanning. I'm still in shock they're gone.
So far the only thing I like is the ability to move the entire formation with one block, but any decent scanner had no trouble holding shift.
I'm all for making scanning more accessible to newer players, but these changes are removing advanced scanning options.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
3
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Posted - 2013.05.09 12:23:00 -
[3] - Quote
Octoven wrote: Since no one uses option A anymore and since most system are small enough for combats and cores to cover the system, option B isnt really applicable either. Thus they have lived past their original design intent and its time to say goodbye to them.
You are wrong. They are used to great effect by using them with combats.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
3
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Posted - 2013.05.09 12:42:00 -
[4] - Quote
Octoven wrote:Olari Vanderfall wrote:Octoven wrote: Since no one uses option A anymore and since most system are small enough for combats and cores to cover the system, option B isnt really applicable either. Thus they have lived past their original design intent and its time to say goodbye to them.
You are wrong. They are used to great effect by using them with combats. If you can mix match your probes for scanning great for you, but you are one of the few people who I know who does. Why? Because you are using a probe with a lower scan strength with a probe with a higher scan strength. Thats like trying to put diesel fuel in a gasoline engine. It wont work very well.
You obviously have never scanned with 2 types of probes. It works amazingly well. The fact that I can set them at 8au and 2au and change them all at once to 4au/1au or 2au/0.5au is huge. When you have systems with 40+ sigs this method is fast. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
4
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Posted - 2013.05.09 13:04:00 -
[5] - Quote
Caitlyn Tufy wrote:Olari Vanderfall wrote:So far the only thing I like is the ability to move the entire formation with one block, but any decent scanner had no trouble holding shift. Tbh, I kinda like the ability to get an automatic formation, because it was a royal pita to set the same damn setup every time I entered another system - it just gets old once you're used to one way of probing.
Yeah, auto formation is nice. I'd love to set my own formation with either multiple probe types or the ability to have different Au probes that maintain their relative Au differences (ie 16/4, 8/2, 4/1) |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
4
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Posted - 2013.05.09 13:19:00 -
[6] - Quote
There are 2 main points going on in this thread regarding deeps. One is the ability to drop a single deep and know what sigs are based on sig strength. The other is using them in a probe setup with combats.
I do think the drop 1 probe get sig strength is a bit gamey and could be addressed without removal of deeps.
My main issue is that the deeps are integral to any advanced probing technique and should not be removed unless there is a suitable replacement for this method. The reason for Astro 5 was 8 probes and deeps. If you wanted to be the best scanner this is what you trained. I didn't even think twice about the skill train because I love scanning and knew to be the best you needed it.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
6
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Posted - 2013.05.09 13:37:00 -
[7] - Quote
Durzel wrote:The new probing system isn't without its faults and foibles, but it's not the apocalypse.It is worth noting also that there was a lot of "the sky is falling" posts about exploration being dumbed down the last time it was revamped.......
Completely different change with Apocrypha. It went from a random number generator to requiring skill at setting probes and arranging them. Most scanners find their setup and stick with it, so an automated method of doing this is great. Removing deeps is limiting a probers options. I'm fine if you're a basic prober and want to use the default layout, but if your profession is probing you want options. I'd love even more probe types for specialized situations which would allow for other probe arrangement such as in combat probing or even specific ship type.
Basically I want to see probing become more accessible but once you get into it you have multiple options. Not a one size fits all.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
8
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Posted - 2013.05.09 14:50:00 -
[8] - Quote
Terrorfrodo wrote:People complaining specifically about the DSP removal have not understood the new system. DSPs are now in fact useless.
You want to look for new signatures? The new sensor overlay will show them even without any probes launched.
You want to sort sigs? You can do that almost as well with a combat probe, and with probing becoming extremely easy and fast there is really no need anyway. In a system with 40 sigs 20-30 of them will show their group on your first 8 AU scan.
Exactly. The ability to do any advanced probing techniques are gone. Push buttan, get sigs.
Probers used skill to find them before, now any scrub can do it. Why not just have 1 module you fit on your combat ship, press buttan, kill target. Same thing.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
9
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Posted - 2013.05.09 15:35:00 -
[9] - Quote
Something else I would love is the ability to change the sig result dots on the solar system map. Hard for my blind eyes to spot green or yellow triangles. I'd love larger or more visible representation. I loved it when they were yellow or green dots vs the current implementation. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
9
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Posted - 2013.05.09 16:30:00 -
[10] - Quote
Haulie Berry wrote:Nia Frisby wrote:CCP Paradox wrote:
- Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
why is there no skill refund for this? i'm losing a LOT of SP that I could have invested elsewhere, you're basically telling me i wasted my last month's training for absolutely nothing feels like im being cheated pretty hard here No, you are not losing any SP.
Yeah he really is. Since Astro 5 isn't needed for 8 probes or deeps and scanning is ridiculously easy now why train Astro 5?
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
9
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Posted - 2013.05.09 16:43:00 -
[11] - Quote
I'm all for making it easier. They've just removed any additional complexity for those doing probing as a profession. Once you know how to click buttan and move probes is one thing. Having the ability to use multiple probe groups, distance info, multiple probe types, leaving probes in system, etc is another. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
9
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Posted - 2013.05.09 17:36:00 -
[12] - Quote
Tonto Auri wrote:That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form.
This can be dealt with without removing DSP. It might take a more creative approach but it should be possible to randomize sig strength results at lower signal strengths so there is overlap among sig types so you can't be sure of the type. The scanner doesn't display sig strength anymore.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
9
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Posted - 2013.05.09 19:45:00 -
[13] - Quote
Two step wrote:Unforgiven Storm wrote:After I tested this and read this thread I only have one question in my mind:
Did anyone in this team bother to talk with the CSM at all before you implement this?
Two Step for sure knows and uses probs everyday and could have told you how bad this new system/changes were, even before you wasted time implementing them.
4 weeks to go, 2/3? before a code freeze?
If this hits singularity like it is, its going to be another s**t storm similar the inventory window one.
/facepalm
I'll answer that, and as you might have expected, the answer is no, CSM was not consulted about these changes. We found out in an article on themittani.com that we would be able to save probe formations. We found out at Fanfest about the probe results UI. We found out about the 7 probes/removal of DSPs from this thread.
Not surprising. I saw your earlier post and knew no one was consulted. The 7 probe formation yells noob. Removal of DSP and distance screams ignorance. By all means make it accessible, but leave some depth to probing. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
11
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Posted - 2013.05.09 20:13:00 -
[14] - Quote
Innabiggahurry wrote:The sheer number of people in this thread who haven't bothered to read, think, and then post is staggering.
Astrometrics: Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
It should be obvious how those two things work together. It should also be obvious why you would still want to train Astrometrics V even though DSPs are being removed.
It's not obvious. 5% on scan strength is the only real extremely minor benefit. Scan deviation and time are pretty irrelevant. Astro 5 was for 8 probes and DSP.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
13
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Posted - 2013.05.09 20:36:00 -
[15] - Quote
Innabiggahurry wrote: Think first, post second. And to think you did it for a post that already said that. Well, I guess that isn't surprising, since you don't seem to be doing ANY reading.
You're missing my point. I could give a crap about a worthless 5% change. I didn't train Astrometrics 5 for the bonuses. I trained it for the extra probe and ability to use DSP.
I'm not looking for SP either.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
16
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Posted - 2013.05.09 20:58:00 -
[16] - Quote
Gordena Gecko wrote:For all of you crying about dsp removal, have you checked out that the starting % after first system sweep are still in the usual bands? what i have confirmed so far, based on 10 probstrengh dsp:
old new
0,20 10% 0,13 7% 0,10 5% 0,05 3%
I bet the rest is accordingly, just was not able to find such a signature in the 15min i spend discovering that. If CCP changes that every ano/sig after first sweep is in the list (currently not working) it will be even easier then before, no more dsp needed.
The DSP is needed if you scan 4/4 with different probe types. I think the 1 DSP drop is gamey. If you scan enough you don't need a chart to know sigs. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
17
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Posted - 2013.05.10 01:12:00 -
[17] - Quote
Exploration is entering a system and wondering if there is anything worthwhile to seek, dropping probes and taking the manual effort to actually determine what is there via skill and knowledge.
Exploration is seeking prey by using the directional scanner, locating the target, warping out of scan range, arranging probes and then dropping them on target ready to warp.
Exploration is developing the skills to probe effectively utilizing multiple probe types and developing your own scanning style.
etc.etc.etc.
Exploration is not a system-wide scan when I enter a system and see sigs all around me. Then click a buttan, move a box, click and get sigs.
If you want to have new players recognize there are other things out there then do that, but don't make it so simple that there is no depth other than to train skills.
There are so many other directions probing could go.
Improve it so you can actually see where ships are warping to. If I drop a probe in system, maybe I see a trajectory of where ships are headed so Intelligence of ship movement can be collected
Multiple probe types. Perhaps you're hunting a T3 and could use specialized probes that improve your scan strength vs this type of ship.
Probe interference. Probes that give false intelligence or lead someone into a trap.
This is what I want. Make it simple to get into, but once in, offer specilization. That will keep players hooked. There are many paths in Eve. Generate the interest, then develop those paths.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
17
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Posted - 2013.05.10 01:27:00 -
[18] - Quote
Tyberius Franklin wrote:Oddly enough, I don't really see the difference between what the system scanner will do and using a single DSP currently does. Same for move box, click button as compared to shift-click move box, click button.
Yeah it isn't much different, except you had to train for it and actually use it if you wanted information. As for the move box, I was referring to dropping 7 probes with a click and moving the entire thing around.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
17
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Posted - 2013.05.10 02:02:00 -
[19] - Quote
Tyberius Franklin wrote:Omnathious Deninard wrote:Dedication to the exploration way of life. That seems to subjective to be actionable, unless the fundamental meaning is to make it tedious to the point of discouraging participation. I'd prefer that not to be the goal.
I'd prefer it not to be the goal as well. I don't think what I described need to be tedious. I do like the ability to launch multiple probes in pre-set patterns at the push of a button.
What I don't like is the simplified nature of what we're getting. 2 probe types, 2 formations that I don't currently use. The loss of an 8th probe which offered multiple different methods to scan, including 2 sigs at a time. I'm all for getting rid of tedium, but not at the expense of deeper gameplay. It takes skill to lay out 8 probes in the pattern I want with the probes I want. I'll concede it can be tedious to spend <30 seconds to setup your probes, but if you're going to take away something that required skill due to dedicating myself to learing how to actually lay them out at a decent speed then replace it with something else that requires skill, not just a click. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
18
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Posted - 2013.05.10 03:24:00 -
[20] - Quote
Octoven wrote:
To clear your confusion, they want to give ALL players equal footing in KNOWING how many IDs are in any system no matter how small or large the system is which replaces the DSP uses. However, you still need skills to scan faster. Yes, scanning is kind of fast for new players, but skilled players can do it even faster. The actual scan time for analysis is the same 5-10 seconds, the only thing that is making it faster is the better scan deviation and strength.
Everyone is reacting negatively to this new interface because it is COMPLETELY alien to how we think of EVE and sometimes that doesnt sit well with players. However, I think its a good change. Skills in EVE allow players to have an advantage over others, this is the essence of the game, but when that gap is too large...it needs fixed.
Although some players enjoy taking time to actually sit and scan, some of us (including me) would rather spend our time running the sites we scan rather then taking that whole time to scan. I don't want to spend 70% of my time scanning and 30% running sites. With the new change its more like 50-50 now and that allows players to run MORE sites in less time and thus make more money.
This is completely untrue, well, except for the part where you say you can't scan. I believe that.
The interface is not alien. It is completely understandable and it's incredibly easy. It is one step from press buttan get sig since you might have to move the probe set. It takes less time to get a sig than to request one from an agent in station. That's what you really want anyway. |
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
20
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Posted - 2013.05.10 03:56:00 -
[21] - Quote
Octoven wrote: No...but I don't want to spend valuable skill time to train lvl 5 in everything in order to scan anything half decently either.
You don't need level 5 to scan anything decently. That's possible because I learned about probe placement and how to read my scans by actually working at learning how to do it.
The way things are now on SISI I could probably scan out a COSMOS drug site with a noob character.
Things are not looking better if all I need to do is press a button and 7 probes pop out in optimal arrangement and just drag it over to the sig.
The earlier comments about making it a single sphere makes a lot of sense if we're going this way. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
20
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Posted - 2013.05.10 10:40:00 -
[22] - Quote
Octoven wrote:Olari Vanderfall wrote:Octoven wrote: No...but I don't want to spend valuable skill time to train lvl 5 in everything in order to scan anything half decently either.
You don't need level 5 to scan anything decently. That's possible because I learned about probe placement and how to read my scans by actually working at learning how to do it. The way things are now on SISI I could probably scan out a COSMOS drug site with a noob character. Things are not looking better if all I need to do is press a button and 7 probes pop out in optimal arrangement and just drag it over to the sig. The earlier comments about making it a single sphere makes a lot of sense if we're going this way. Yeah well the problem with the way it is now is unless you KNOW how to do it...you have to go look up external sources on HOW to do it and that is not how a game should function. You shouldnt need to read a whole web page or watch a 20 minute video to learn how to use such a basic function of the game. If that means making scanning a bit easier so you don't need this rediculous process then so be it.
Actually as the changes stand, you will never learn how to place probes. It is already done for you. Eve is a complex game, so sometimes you do need to seek outside resources (corp mates, web sites, wiki, etc.) to understand things. It was an aspect of the game I was interested in so I developed my skills in exploration. That makes me a damn good prober, but not as good at PvP.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
24
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Posted - 2013.05.10 13:18:00 -
[23] - Quote
I'm hopeful for the game. Despite CCPs effort to make me a bitter vet, I'll offer a summary.
Like:
The system scanner that lists sigs. It has potential for removing local and allowing for hostile ship detection on screen. It keeps your view in space and away from spreadsheets.
Ability to move probe groups with 1 box and adjust their radius by dragging on the sphere.
Not like:
Removal of a viable probe type. Which would not be necessary if we can design probe patterns at different Au, that maintain their relative radius when the size is changed.
Loss of 8th probe
Sigs are too easy to scan.
Wishlist :
Imagine a system where you scan out a site or group of ships. The sig goes to 100% for everyone in fleet. You would have distance and type of sig displayed in space.
Some sigs require multiple probers in fleet coordinating probe placement.
Keep player skill integral to the scanning process.
Specialized probes. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 16:18:00 -
[24] - Quote
Can the decryptor changes and hacking mini game get their own thread? Any comments on these just disappear due to more interest in the scanning changes. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:17:00 -
[25] - Quote
CCP Tallest wrote: The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
This was not the only thing. Deep probes and combats could be arranged in a pattern where the deep probe is 2 sizes larger than the combat (8/2; 4 /1; 2/0.5) so that when you resize one type of probe when they are all highlighted they will maintain this relationship. This is an advanced technique to scan in WH.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:29:00 -
[26] - Quote
Chi'Nane T'Kal wrote:
With predefined configurations time will be a non-issue and assembling difficulty will be a one-time investment, so people will aim to use the most efficient setup. (Which IMO would be two tetrahedrons with different scan ranges and main direction, btw :))
This is the configuration you could use with deeps and combats. For speed they would be planar, but still highly effective. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:51:00 -
[27] - Quote
I'm not so concerned about the DSP removal for Intel. Drop 2 or 3 combats around for system coverage.
My concern is I used DSP in a 4/4 layout with combats to great effect. To replicate it, I would like the ability to set probe sizes in formation that maintain their relative sizes when increasing /decreasing probe sizes. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 18:02:00 -
[28] - Quote
I honestly don't think it matters. Sounds like they want to ditch the DSP.
With probe formations individual style of probe placement becomes irrelevant because before you needed to balance your skill at laying out probes as quickly and efficiently as you could. That was part of the skill component. If I can click a button and have optimal probe arrangement everyone will have this same layout. Now the only skill will be how fast you can center your group on a sig. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 18:45:00 -
[29] - Quote
Consider the DSP dead.
Number of probes for exploring
Pre-Apychropha: 21 Pre-Odyssey: 3 |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 19:20:00 -
[30] - Quote
Tonto Auri wrote:CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement?
Hahaha.
Haulie Berry will answer.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
26
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Posted - 2013.05.10 19:45:00 -
[31] - Quote
What's to reimburse?
All my scanning skills because they're not needed anymore to increase my number of probes, DSPs, or scan out sites?
I'll roll a noob character, fit scanning mods and b
I don't expect to get anything back but look at where this is going. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
26
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Posted - 2013.05.10 20:01:00 -
[32] - Quote
Yeah they said they are going back to 8.
The fact they chose 7 is revealing though. It shows they didn't understand the importance of Astrometrics V and the options the DSP, extra probe, and different probe arrangements provided. Ask any decent prober about scanning and they would have mentioned 8. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
27
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Posted - 2013.05.10 20:10:00 -
[33] - Quote
Daniel Plain wrote: this is not a good thing. the DSP was a necessary opportunity cost. if you wanted to know what's "really" going on in the system, you had to invest into astometrics V and a probe launcher. now that everyone instantly knows all the sigs, the universe shifts from being "the great unknown" to "that useless thing between the sigs".
Pretty much. Unless you've got local. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
60
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Posted - 2013.05.11 01:22:00 -
[34] - Quote
YuuKnow wrote:No offense to the devs, but I've always felt that Jack Miton's method was the best scanning method (8 probes) http://www.youtube.com/watch?v=B8n8KamI0AgAllows both wide area scans and pinpoint scans simultaneously. I think I still prefer it as the scanning method of choice. yk
This is how I scan but with DSP and combats. Not 8/1 but 8/2. Changing 1 probe with all hightlighted will maintain the ratio. Then alt drag to bring the probes in.
Can ID 40+ sigs in under 30 mins. Actually more sigs is easier because you'll ID more per scan.
But emergent gameplay is irrelevant.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
83
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Posted - 2013.05.11 18:24:00 -
[35] - Quote
What's depressing to me is that I have developed skills over the last 4 years to become an excellent scanner. The way the system is currently allows for player skill to make a difference. Yeah it's a bit clunky at times, but that is part of the challenge. So when I see things removed from the game that allowed for a skilled scanner to out perform a new scanner I question those choices.
Perhaps the new system will offer more options for player skill to develop, but I find that hard to believe based on what was just been given to us. I just listened to Declarations of War podcast and it sounds like it was a high level pitch to get people scanning out PvE and improving opportunities for PvP. Sounds amazing to me too! That's not what I'm seeing, however.
There has been a fundamental misunderstanding how elite scanners probe. It does not involve dropping a DSP and looking at a website or using 7 probes.
Hopefully CCP will offer us something that requires even more player skill to master, but is more accessible.
I am hopeful, but with doubts. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
85
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Posted - 2013.05.12 02:31:00 -
[36] - Quote
Faulx wrote:Jack Miton wrote:for people who actually like exploration and want it to involve at least minimal effort, not so much. "Effort" should not mean "busy work". Clicking and dragging probes around in a hard to use interface is busy work. "Effort" should mean"challenging".... Challenging is when there are obstacles, puzzles, and opponents to overcome in an experience that changes each time you do it... i.e. not Aprocrapha style probing, which is always the same boring thing. *The most interesting thing about it was figuring it out... after your thousandth scan... it's a mind numbing tedium. By having the Preset formations, much of the whole "figuring out" process is gone... so you're just left with the tedium.
A lot of the challenge in Eve has involved figuring out horrid interfaces to get to what you wanted to do. I started exploration Pre-Apychropha because that type of game play appealed to me. It pulled me to low then null sec with my multispec, combs, sifts etc. Talk about tedium. (Similar to trying to reply via my phone right now)
CCPs task is to design an interface that is accessible yet offers many options to mess with in this toolbox. That is particularly not easy when you need to build off existing paradigms. It might be better to design a new system rather than add to the existing. Part of that process involves understanding how the system is currently being used. Trying to figure that out and design something less than a month from release seems a bit naive.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
90
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Posted - 2013.05.13 14:11:00 -
[37] - Quote
Victors Clone wrote:Could someone explain to me please all the angriness developed by the fact that the DSP's are beeing removed ? With the new System-Scanner-Thingy, it makes the PvE side of the DSP's obsolete and for their PvP function the Combat-Probes take their place. One solution in solving this redundancy issue could be a Buff for the Combat-Probes in radius (e.g. from MAX_RANGE = 64 to MAX_RANGE = 128). 
Not everyone used the DSP in this way. I'm looking forward to trying out the changes.
My request is if I create a formation and set the probes at different sizes that it maintains that relationship even if I resize them. If Idrop 8 combats and have 4 at 8au, and the other 4 at 2au if I make them smaller as a group they will go to 4/1 or 2/0.5. Not at the computer to see if it's currently possible but that would offer options for those with Astrometrics 5 and using 8 probes. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
94
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Posted - 2013.05.13 16:09:00 -
[38] - Quote
Magic Crisp wrote:So, my feedback:
1) that alt-shift for scaling the formation sucks big time. Make scaling just a single modifier key, not double. 999999% of the times we're either moving or scaling the probes, not moving the individually.
Just drag on the sphere. It resizes and moves probes to the center. Easy.
This functionality would be great for 2 probe groups of 4 as well. That way you could place 2 sets in different locations and be able to shrink both at the same time if you choose.
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
94
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Posted - 2013.05.13 16:47:00 -
[39] - Quote
Daniel Plain wrote:Rammix wrote:Sugar Kyle wrote:What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to getting locked into wormholes and having to figure out ways to get out or be rescued. -- THIS. You took away a part of gameplay, which often was a source of some player interactions. Please give it back. BTW, currently on SiSi if you manually call your probes back you have to wait before they return. But if you just leave the system, you get them back instantly. Very odd, if not more. p.s. The same about probes' lifespan. They need to be mortal. By the same reasons. THIS ten times over. even disregarding the use case of deliberately placing drones in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished.
Or take it to another level. You can leave probes behind, but they are able to be scanned out, hacked, and an anticloak virus inserted so if you do recall them, you can't cloak for a minute etc..
Let's add to the options. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
99
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Posted - 2013.05.16 00:29:00 -
[40] - Quote
How could I pass up post 1000.
Time to see what has changed on SiSi. |
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Olari Vanderfall
Z3R0 Return Mining Inc. Illusion of Solitude
99
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Posted - 2013.05.19 15:53:00 -
[41] - Quote
Can we please have the ability to arrange our own probes?
The current system is so painful to rearrange the preformed arrangements.
Seems like some probes are linked to others so when you resize them by dragging it changes some but not others when you have 4 selected.
The fact that it does not update sphere sizes in the scanning window makes it all worthless.
I'm trying to get into the new system, but right now it's worse than what existed before.
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Olari Vanderfall
Z3R0 Return Mining Inc. Illusion of Solitude
99
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Posted - 2013.05.24 20:03:00 -
[42] - Quote
I think an apt description of making exploration more "accessible" would have involved a discussion on the real ultimate goal of these changes.
"We're not interested in T3 farming of 4/10 sites, so we'll get rid of the DSP and limit ship types in 4/10s, without any regard to combat or wormhole probers. "
I am losing hope that the changes will actually make it easier to arrange probes how I want. They will definitely force me into using an inferior probe layout because it is such a pain to move from the default layout. |

Olari Vanderfall
Z3R0 Return Mining Inc. Illusion of Solitude
99
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Posted - 2013.05.24 20:29:00 -
[43] - Quote
Guess I'll mess around with it this weekend to see if I can get it working how I'd like. |

Olari Vanderfall
Z3R0 Return Mining Inc. Illusion of Solitude
99
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Posted - 2013.05.25 11:26:00 -
[44] - Quote
Terrorfrodo wrote:Olari Vanderfall wrote:I am losing hope that the changes will actually make it easier to arrange probes how I want. They will definitely force me into using an inferior probe layout because it is such a pain to move from the default layout. Why is that? I experimented with how quickly I can modify the spread formation into my old flat 8-probe layout and I find that it's almost as quick as before. With a little practice you should be able to remake your favorite formation quickly. It's a little annoying that the center probes are now higher/lower than the other probes, but it's not too hard to correct that.
Ok I tried it out and it is as painful as I remember.
Try arranging 4 probes at 2au within 4 at 8 au. Not simple or intuitive.
Problems:
If you deactivate 4 probes they still are linked to the other 4 active so when you move only 4 via the single box the deactivated probes move as well.
No dynamic adjustment of probe sizes in the scanner window so I don't know what size I'm resizing them to while dragging until I release.
No way to drop probes all at the same site on top of each other. Please allow the option to drop 8 probes at one spot so I can arrange them as I like.
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